In this edition, our accessible video game transforms into a simplified version of ONCITY, with Igu as the leading character.
The aim is for students to learn and ignite their curiosity while becoming aware and empathising with the world of disability and inclusion. An educational tool that, in just over ten minutes, will help them empathise with different disabilities, in this case, relating to unwanted solitude.
Once again, alongside Igu, students will access a map of the ONCITY school, from where they can visit four leisure areas of the school or college. In each of these areas, they will encounter situations where they must act against unwanted solitude alongside a child with or without a disability.
Thus, they will learn the importance of carrying out activities adapted for everyone and meeting the league's objective: always to have a team!
To access the video game, you must first register for the competition.