Teaching materials

This time, students will be able to acquire knowledge and tools to imagine and innovate products through:

  • GuiONCE. A practical guide to imagining, which will contain instructions for using the educational digital game “The Great Accessibility Board” to work on the subject, tips to trigger reflection, and guidance on creating product sheets and shaping accessible products.
  • "The great accessibility board". Digital educational game, practical and accessible for classroom use, with several squares that present an experiential challenge to understand various barriers.
  • Support sheets for designing accessible products.

Material available from 15 October.

USEFUL LINKS: